AI research papers.
1,841 papers, newest first, from the research feeds listed on the sources page.
- Hugging Face PapersResearch SourcesTruncate or Not? A Scaling Study of Looped Transformers with Truncated Backpropagation
Looped transformers reuse a shared block of layers to increase computational depth without increasing the number of trainable parameters.
- Hugging Face PapersResearch SourcesHarness Self-Evolution for Long-Horizon Terminal Agents
Long-horizon terminal agents may solve a task in one run yet fail across repeated runs.
- Hugging Face PapersResearch SourcesAsk to Distill: Learning to Synthesize Data for On-Policy Distillation
On-policy distillation (OPD) can succeed with surprisingly few training questions, motivating a view of questions as carriers of distributional knowledge transfer.
- Hugging Face PapersResearch SourcesJudging the Justification: Decision Certificate Supervision for Generative Reward Models
Generative reward models (GenRMs) generate natural language rationales to justify preference judgments, yet a correct verdict does not guarantee a sound justification.
- Hugging Face PapersResearch SourcesReal In, Real Out: What If We Only Use Real Data for Scene Text Editing?
Aiming to modify textual content while preserving the original style, Scene Text Editing (STE) has significant practical value in many applications.
- Hugging Face PapersResearch SourcesWORTH Benchmark: Evidence Discovery under Not-Fully-Cooperative Information -- A Two-Episode Pilot
Existing reasoning evaluations typically provide task-relevant information to models as available premises, rarely examining concurrently how models discover evidence autonomously and how information presentation within…
- Hugging Face PapersResearch SourcesMeta Expert: Cross-Layer Expert Sharing for Storage- and Retrieval-Efficient MoE
As model parameters scale up, sparsely activated Mixture-of-Experts (MoE) approaches have become essential for model scaling.
- Hugging Face PapersResearch SourcesPAR: Progress-Aligned Recurrence for Length Generalization in State Tracking
Looped language models can run more iterations at test time, but additional iterations need not help them solve longer problems.
- Hugging Face PapersResearch SourcesRLSplat: Resource-Linear Budget Control for Feed-forward 3D Gaussian Splatting
Feed-forward 3D Gaussian Splatting (FF3DGS) reconstructs 3D scenes from images in a single forward pass, making it well-suited to applications that must operate within limited resource budgets.
- Hugging Face PapersResearch SourcesRoboJudge: Multimodal Language Models as Judges for Embodied Video Generation
Video generation models are promising foundations for embodied world models, but only if their generated rollouts are physically valid and faithful to task instructions.
- Hugging Face PapersResearch SourcesRoboCasa-Shift: Stage-Aware Robustness Evaluation of Vision-Language-Action Policies in Long-Horizon Household Manipulation
Vision-language-action (VLA) robustness is commonly summarized by aggregate task success, which obscures how individual executions change under distribution shifts and where failures emerge in long-horizon tasks.
- Hugging Face PapersResearch SourcesMMEnterprise-Bench: Evaluating Enterprise Agents over Evolving Multimodal Records
Enterprise agents answer questions over workplace records that evolve through team collaboration.
- Hugging Face PapersResearch SourcesWorld Models with Configurable Perception
Real-world observations are noisy and often contain excessive task-irrelevant information.
- Hugging Face PapersResearch SourcesMatrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds
Moving from controllable videos to genuinely playable worlds requires persistent world state, executable game rules, and low-latency interaction.
- Hugging Face PapersResearch SourcesTraining the Whole Agent, Not Just the Model
Training coding agents typically updates the policy while keeping the harness fixed.
- Hugging Face PapersResearch SourcesSlot-JEPA: Object-Structured Prediction Interfaces for Latent World Models
As a prototypical latent world model, Joint-Embedding Predictive Architectures (JEPAs) provide strong semantic representations.
- Hugging Face PapersResearch SourcesHRoPE: Homography Relative Positional Encoding
Geometric Relative Positional Encoding has become the primary mechanism for injecting spatial inductive biases into multi-view transformers.
- Hugging Face PapersResearch SourcesS-Agent 2.0: Spatial Reasoning with a General Coding Agent
Spatial reasoning asks a model to work out where objects are in 3D space, how they relate to one another, and how they move.
- Hugging Face PapersResearch SourcesSelf-Credit: Credit Assignment for Long-Horizon Agentic RL via Intra-group Rescaling
LLM agents are commonly trained with RLVR, but the sparse nature of typical RLVR rewards makes credit assignment challenging, especially for long-horizon tasks.
- Hugging Face PapersResearch SourcesStreamEval: Evaluating Interactive Streaming Video Generation Models
As streaming video generation advances, enabling real-time interaction with generated video is becoming increasingly important.
- Hugging Face PapersResearch SourcesCode2Video-Compass: A Comprehensive Benchmark for General-Purpose Code-Based Video Generation across T2V, I2V, and V2V
Code-based video generation offers fine-grained control, targeted editing, and component reuse compared with direct video generation.
- Hugging Face PapersResearch SourcesMultimodal Reranking Is a System One Decision
Multimodal rerankers are usually dedicated models: a vision-language model (VLM) is trained on retrieval data to score the candidates of a query.
- Hugging Face PapersResearch SourcesStratified Sparse Attention: Reducing the Sparse-to-Dense Gap at Extreme Sparsity
Large Language Model inference over long contexts is increasingly bottlenecked by the cost of attending to a growing Key-Value (KV) cache.
- Hugging Face PapersResearch SourcesEvaOmni: An Evidence-Grounded Benchmark for Audio-Visual Reasoning
Omni LLMs can naturally locate key audio and visual evidence and integrate information across modalities for audiovisual reasoning.
- Hugging Face PapersResearch SourcesAnswering in the User's Variety: Calibrated Accommodation Pairs for Post-Training
People adapt how they talk to the person in front of them.
- Hugging Face PapersResearch SourcesDecisionPivot: A Diagnostic Benchmark for Decision Models in LLM Systems
Decision models support routing, guardrails, and output verification in LLM systems.
- Hugging Face PapersResearch SourcesOverSeer: Multi-Agent World Models Beyond What Agents See
Despite the success of video world models, extending them to multiple agents is difficult because it requires generating several agent-specific video streams that are consistent in time and between agents.
- Hugging Face PapersResearch SourcesLarge Flow Language Models
Continuous flow language models offer a path to parallel generation with tools for control and acceleration unavailable to discrete diffusion, yet effective techniques for building them at the billion-parameter scale rem…
- Hugging Face PapersResearch SourcesCache Engineering for Agents
Large Language Model (LLM) agents can handle increasingly complex tasks, navigating long trajectories of observations and actions.
- Hugging Face PapersResearch SourcesSage-A1.5: From Long-Horizon Execution to Scientific Exploration with Capability Composition
In this report, we introduce Sage-A1.5, a 35B Mixture-of-Experts agentic model that builds on A1 to advance long-horizon problem solving through adaptive capability composition.
- Hugging Face PapersResearch SourcesAgenticRoboRL: Bringing Coding-Agent Post-Training to Agentic Robotics
Agentic robotics systems combine planners with robot harnesses to perform complex manipulation tasks.
- Hugging Face PapersResearch SourcesLearning the 4D World through Point Trajectory Forecasting
Reliable multi-view forecasting requires videos from different cameras to describe the same evolving 3D scene.
- Hugging Face PapersResearch SourcesEvolving Agent Interfaces
Computer-use agents are limited by the interfaces humans give them.
- Hugging Face PapersResearch SourcesSolarRenderer: Few-Step Generative Reference Rendering
Game engines and coding agents can specify the layout, motion, and camera of a scene, yet turning such coarse structure into realistic video requires a renderer that follows the structure and completes the appearance it…
- Hugging Face PapersResearch SourcesJoints, Camera, Action! Co-Generating 3D Motion and Video for Arbitrary Rigs
Video generation models can now depict remarkably realistic motion.
- Hugging Face PapersResearch SourcesScaling in Games: Continued Pre-Training For Embodied Agents In Diverse Virtual Worlds
Scaling data, diversity and model capacity has improved embodied learning in physical environments, where diverse experiences remain grounded in shared physical laws.
- Hugging Face PapersResearch SourcesQwen-Audio-3.1-ASR Technical Report
We present Qwen-Audio-3.1-ASR, a family of audio-language models that builds upon its predecesor Qwen-Audio-3.0-ASR with improved speech recognition and expanded capabilities in speaker-diarized transcription and general…
- Hugging Face PapersResearch SourcesBuilding AI Research Teams for Autonomous Discovery of Linear Attention Architectures
Autonomous agents can increasingly propose ideas, modify code, and run experiments, creating an opportunity to accelerate scientific discovery using teams of collaborative AI researchers.
- Hugging Face PapersResearch SourcesPolicy-Mask: Budget-Aware Adaptation of Diffusion Features to Discriminative Tasks
Selecting intermediate features from a frozen diffusion model for discriminative tasks is non-trivial because the useful signal is distributed across the denoising trajectory, network depth, and channels.
- Hugging Face PapersResearch SourcesHidden Messages Between Diffusion Language Model Agents: Causal Evidence for Latent Communication
Diffusion language models form answers through a sequence of revisable continuous states, but multi-agent systems usually discard those states and make agents communicate only after decoding text.
- Hugging Face PapersResearch SourcesDiffResearch: Accelerating Deep Research with Diffusion Language Models
Deep research systems iteratively plan, gather evidence, synthesize, and revise, making end-to-end latency a key bottleneck for interactive use.
- Hugging Face PapersResearch SourcesStyleStream 2.0: Fast and Controllable Streaming Voice Style Conversion
Voice style conversion (VSC) aims to transform a source utterance to match the timbre, accent, and emotion of a target voice while preserving linguistic content.
- Hugging Face PapersResearch SourcesHyperDrone: Simulation-to-Reality Transfer at Millions of Frames per Second
We present HyperDrone, an extremely fast quadrotor simulator focused on high-performance batch rendering that is more than 20x faster than existing state-of-the-art batch quadrotor simulators.
- Hugging Face PapersResearch SourcesOvisOCR3 Technical Report
We introduce OvisOCR3, a 0.8B model for a broad range of OCR-related tasks.
- Hugging Face PapersResearch SourcesBridged Self-Distillation for On-Policy Learning
On-policy distillation can transfer the reasoning capabilities of a strong teacher to a smaller student.
- OpenAI ResearchResearch SourcesAdvancing coding in low‑resource programming languages
Learn how OpenAI is improving ChatGPT across low-resource programming languages, with new evaluations for software engineering, SQLite, and COBOL migration.
- Hugging Face PapersResearch SourcesDiffusion Language Models Change Speed Across Tasks and Languages
Diffusion language models can write several tokens in one forward pass, and they decide during generation how many passes to spend.
- Hugging Face PapersResearch SourcesAny 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
Scene-level 3D generation has long been dominated by 2D multi-view or video diffusion models.
- Hugging Face PapersResearch SourcesRouteWeaver: Weaving Mode Selection and Execution into Unified LLM Routing
LLM routing dynamically selects and coordinates heterogeneous language models across diverse tasks.
- Hugging Face PapersResearch SourcesFrechet Forcing: Training Long-Horizon Streaming World Models from Short Clips
Streaming video world models generate the future chunk by chunk, conditioned on their own past and a stream of actions.