AI research papers.
1,841 papers, newest first, from the research feeds listed on the sources page.
- Hugging Face PapersResearch SourcesPrincipia: Test-Time Hypotheses to Principle Construction for Scientific Discovery
Scientific discovery requires identifying the scientific principles underlying observed phenomena to guide further investigation.
- Hugging Face PapersResearch SourcesEasy-3Dfy: Object-Level Geometric Composition for Single-Image 3D Scene Construction
Single-image 3D scene construction is a fundamental problem in 3D vision.
- Hugging Face PapersResearch SourcesRSIHub: A Composable Framework for Agent-Evolution Methods
Agent-evolution methods use execution feedback to improve prompts, skills, tools, and orchestration, but their implementations often rebuild the same experimental machinery.
- Hugging Face PapersResearch SourcesTrial by Trace: Benchmarking AI Agent Harnesses for Reliability and Failure Attribution
LLM agents are increasingly used to solve real-world problems, and their effectiveness depends on both the underlying models and the harnesses that support their operation.
- Hugging Face PapersResearch SourcesA Broader Look into MLLM's Retrieval Heads
Locating relevant evidence in long inputs is a core capability of Multimodal Large Language Models.
- Hugging Face PapersResearch SourcesEfficient Streaming Audio-Visual Target Speaker Extraction for Real-World Acoustic Scenes
Streaming audio-visual target speaker extraction (AVTSE) is essential for latency-sensitive applications.
- Hugging Face PapersResearch SourcesOn-Policy Self-Training: Data-Free Self-Improvement in Large Language Models
On-policy self-distillation enables post-training foundation models without relying on stronger external teachers.
- Hugging Face PapersResearch SourcesLoCA: Enabling Multi-Modality in Geospatial Location Encoders
Location encoders map geographic coordinates to high-dimensional descriptors through contrastive alignment with paired Earth Observation imagery.
- Hugging Face PapersResearch SourcesHoloBoxing: A Simple Recipe for Humanoid Boxing with 7 Minutes of Single-GPU Training
HoloBoxing presents a simple recipe for learning humanoid boxing by building on a pretrained whole-body controller.
- Hugging Face PapersResearch SourcesRynnUnify: Towards Unified Embodied Brain
We introduce RynnUnify, a 16B unified embodied model that combines strong embodied understanding with long-horizon visual planning through interleaved video--language reasoning.
- Hugging Face PapersResearch SourcesWorldCast: World-Consistent Character Video Generation with Large-Angle Camera Control
Precise camera control is essential for cinematic character video generation, yet existing methods struggle to follow large-angle trajectories with combined rotation, translation, and radius variation from arbitrary init…
- Hugging Face PapersResearch SourcesWorld-in-Context: Interactive Video World Modeling with In-Context Conditioning
Interactive video world models require coordinated control over viewing perspectives, character actions, and camera motion.
- Hugging Face PapersResearch SourcesAdaPRA: Process Reward Agents with Adaptive Rubrics for Data Science
Data science agents can automate end-to-end machine learning workflows, yet they remain far from competitive on human leaderboards.
- Hugging Face PapersResearch SourcesRethinking Sequence Compression with Test-time Regression
Sequence compression is a fundamental operation and a critical information bottleneck in efficient language and multimodal models, and yet prevailing approaches based on pooling or learned projections remain underperform…
- Microsoft Research AIResearch SourcesFlint-interactive: A language for creating interactive data visualizations
Flint-interactive gives AI agents a language for creating interactive visualizations.
- Hugging Face PapersResearch SourcesMaking MLLM Latents Matter: Factor-Aware Predictive Learning for Cinematic Video Generation
Cinematic video generation requires both temporal inference from limited inputs (i.e., sparse rather than frame-by-frame guidance) and factor-aware control of character, scene, action, and camera.
- Hugging Face PapersResearch SourcesInherited, Not Invented: Tracing the Provenance of Wait in Reasoning Models
Reinforcement learning (RL) is credited with teaching reasoning models to write {wait} before reconsidering a step, yet large RL accuracy gains do not require the word.
- Hugging Face PapersResearch SourcesMMVistaReason: Toward Open-Data and Post-Training Recipes for Multimodal Reasoning
Open multimodal reasoning models have benefited from large-scale reasoning supervision, yet reliable post-training remains challenging due to uneven data quality, inefficient supervision construction, imbalanced difficul…
- Hugging Face PapersResearch SourcesR^2Orch: Recursive Self-Improvement for Agent Orchestration via Self-Play within a Skill-Internalization Loop
In recent years, agentic orchestration has been widely applied to solve complex human tasks.
- Hugging Face PapersResearch SourcesFilmFlow: Agentic System for 3D Virtual Film Cinematography
Complex camera motion is central to visual storytelling, yet translating cinematographic intent into controllable, executable camera trajectories remains challenging.
- Hugging Face PapersResearch SourcesIs Complex Agentic Memory Always Needed? Naive RAG Is Stronger Than We Thought
LLM memory is widely used in long-term conversation understanding.
- Hugging Face PapersResearch SourcesVerus-Insight: Towards Explainable Artifact Detection in AI-Generated Videos
Recent advances in video generation have made synthetic videos increasingly realistic, placing greater demands on reliable AI-generated video detection.
- Hugging Face PapersResearch SourcesUserArena: Benchmarking Interactive User Simulation for Long-Horizon Shopping Agents
Agentic recommendation pursues shopper goals through sequences of context-dependent decisions.
- Hugging Face PapersResearch SourcesIQuest-Q1: Advancing Foundation Capabilities for Agentic CLI Systems
We present IQuest-Q1, a sparse Mixture-of-Experts (MoE) agentic foundation model with 320B total parameters (15B activated).
- Hugging Face PapersResearch SourcesJoint or Per-Option? Compact Encoders for Closed-Set Decisions from 17 Million to 1 Billion Parameters
Many language-model pipelines end in a closed-set decision, such as selecting a tool.
- Hugging Face PapersResearch SourcesSCOPE: Compiling Natural-Language Policies into Neurosymbolic Predicate Programs
Policy enforcement for LLM agents has shifted from single-turn content moderation to compound, application-specific policies evaluated over multi-turn transcripts and tool-call trajectories.
- Hugging Face PapersResearch SourcesDual Exam: Controlled Evaluation of Multimodal Agents and World Models
World Models (WMs) can support Multimodal Agents (MAs) through simulated experience, while Agent trajectories can inform World Model refinement.
- Hugging Face PapersResearch SourcesBeyond Watching and Searching: Benchmarking Agents for Video-centered Deep Research Reports
Deep research agents synthesize open-web evidence into long reports, but current benchmarks do not evaluate research centered on a source video.
- Hugging Face PapersResearch SourcesHiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games
Building virtual embodied agents that operate in open-ended games like human players is a long-standing goal requiring both long-horizon autonomy and reliable native-interface control.
- Hugging Face PapersResearch SourcesDifferent Tasks, Different Timesteps: Temporal Task-Aware Quantization for Diffusion Language Models
Diffusion Language Models (DLMs) introduce unique quantization challenges due to their iterative denoising process.
- Hugging Face PapersResearch SourcesDISC: Domain-Integrated Similarity Cost for Time-Series Dataset
The growth of time-series datasets and foundation models has made dataset comparison a central part of time-series workflows.
- Hugging Face PapersResearch SourcesCola2: Co-Adaptive Hierarchical Language Modeling with Continuous Semantic Compression and Balanced Discrete Generation
Hierarchical language generation separates continuous semantic modeling from discrete text realization, but its effectiveness depends on what the latent space compresses and how the discrete generator uses it.
- Hugging Face PapersResearch SourcesExtreme Compression of Per-Layer Embeddings via Cross-Layer Latent Vector Quantization
Scaling embedding capacity alongside Transformer computation is an emerging trend in language models.
- Hugging Face PapersResearch SourcesWeVisOne-VL: Unified Visual Perception from Objects to Pixels
Existing vision-language models (VLMs) remain unreliable for fine-grained visual perception.
- Hugging Face PapersResearch SourcesRIDAR: Safeguarding Research Integrity in Autonomous Research Agents via Automated Detection and Runtime Intervention
Autonomous research agents are increasingly used to automate large portions of scientific research, yet they are prone to research integrity violations (RIVs): behaviors that compromise the validity, reproducibility, or…
- Hugging Face PapersResearch SourcesFocusVLA: Future-Intent Guided Dynamic View Routing for Vision-Language-Action Models
Vision-language-action (VLA) models have become an important paradigm for robotic manipulation by unifying visual perception, language understanding, and action generation.
- Hugging Face PapersResearch SourcesAnyGameRenderer: Entity-Consistent Generative Rendering Across Games and an Entity-Level Benchmark
AI coding agents can now build small playable games in minutes, but the results usually look like programmer art: gray blockouts, colored geometric primitives, and flat semantic blobs.
- Hugging Face PapersResearch SourcesSkeleton-Grounded Latent Action Model for Robot World Models
Robot world models simulate how environments evolve in response to robot actions.
- Hugging Face PapersResearch SourcesAgentVQA: A Unified Benchmark for Agentic Visual Understanding
Vision-language models (VLMs) can perform a broad range of tasks across diverse settings, yet their performance in agentic contexts remains poorly understood.
- Hugging Face PapersResearch SourcesCellTrack-Bench: Microscopic Cell Tracking Benchmark for Vision-Language Models
Large language models have shown outstanding performance on text-first tasks such as coding, math, and writing.
- Hugging Face PapersResearch SourcesEcho: Coupled Action and Task Status Signal Denoising for Vision Language Action Models
Recognizing task completion and failure enables robots to stop upon success and initiate recovery or replanning after failure.
- Hugging Face PapersResearch SourcesOn the Token Collapse Phenomenon in Textual Graph Soft Prompting
Recent methods for injecting graph structure into LLM prompts include graph soft prompting, in which a graph neural network (GNN) learns graph-specific tokens that capture relational information among entities in textual…
- Hugging Face PapersResearch SourcesWhat Makes a Good Unmasking Policy? A Controlled Study of Learned Unmasking in Diffusion Language Models
Masked diffusion language models generate tokens in parallel, but their efficiency depends on which predictions are committed.
- Hugging Face PapersResearch SourcesF2G-Pose: Geometry-Aware Foundation Feature Lifting for Direct RGB-D Category-Level Object Pose Estimation
This paper studies category-level RGB-D object pose estimation, which recovers an object's 3D rotation and translation without instance-specific CAD models or reference views.
- Hugging Face PapersResearch SourcesHiP3R: Hierarchical Pose Graphs for Long-Horizon 3D Reconstruction
Feed-forward models accurately estimate camera motion and 3D geometry from short video windows.
- Hugging Face PapersResearch SourcesBrickWright: Agentic Creation of Physically Feasible Brick Builds
Frontier coding agents are becoming increasingly adept at 3D modeling.
- Hugging Face PapersResearch SourcesReading, Writing, Sharing, and Interacting with the World through Video
Video foundation models have advanced rapidly in understanding and generating visual sequences, while video world models seek to capture the underlying dynamics of the world they depict.
- Hugging Face PapersResearch SourcesDoes LeWorldModel Preserve Local Action Geometry?
We examine how closely pretrained LeWorldModel (LeWM) reproduces the effects of small action changes.
- Hugging Face PapersResearch SourcesDirCast: Live Esports Directing and Commentary with a Single Streaming Video-Language Model
A live esports broadcast needs a director who chooses which camera goes on air and a caster who talks over that choice, every second and without knowing what comes next.
- Hugging Face PapersResearch SourcesFLORA: An Open Model Suite for Scaling Robotics Data Engines
The life-cycle of robotics foundation models crucially depends on data labels.