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AI research papers.

1,822 papers in Research Sources, newest first, from the research feeds listed on the sources page.

All categoriesResearch Sources · 1822Science · 6Frontier Red Team · 5Economics · 4Alignment · 2Societal Impacts · 1Policy · 1Quantum · 8
  1. Hugging Face PapersResearch Sources
    Harness Self-Evolution for Long-Horizon Terminal Agents

    Long-horizon terminal agents may solve a task in one run yet fail across repeated runs.

  2. Hugging Face PapersResearch Sources
    Ask to Distill: Learning to Synthesize Data for On-Policy Distillation

    On-policy distillation (OPD) can succeed with surprisingly few training questions, motivating a view of questions as carriers of distributional knowledge transfer.

  3. Hugging Face PapersResearch Sources
    Judging the Justification: Decision Certificate Supervision for Generative Reward Models

    Generative reward models (GenRMs) generate natural language rationales to justify preference judgments, yet a correct verdict does not guarantee a sound justification.

  4. Hugging Face PapersResearch Sources
    Real In, Real Out: What If We Only Use Real Data for Scene Text Editing?

    Aiming to modify textual content while preserving the original style, Scene Text Editing (STE) has significant practical value in many applications.

  5. Hugging Face PapersResearch Sources
    WORTH Benchmark: Evidence Discovery under Not-Fully-Cooperative Information -- A Two-Episode Pilot

    Existing reasoning evaluations typically provide task-relevant information to models as available premises, rarely examining concurrently how models discover evidence autonomously and how information presentation within…

  6. Hugging Face PapersResearch Sources
    Meta Expert: Cross-Layer Expert Sharing for Storage- and Retrieval-Efficient MoE

    As model parameters scale up, sparsely activated Mixture-of-Experts (MoE) approaches have become essential for model scaling.

  7. Hugging Face PapersResearch Sources
    PAR: Progress-Aligned Recurrence for Length Generalization in State Tracking

    Looped language models can run more iterations at test time, but additional iterations need not help them solve longer problems.

  8. Hugging Face PapersResearch Sources
    RLSplat: Resource-Linear Budget Control for Feed-forward 3D Gaussian Splatting

    Feed-forward 3D Gaussian Splatting (FF3DGS) reconstructs 3D scenes from images in a single forward pass, making it well-suited to applications that must operate within limited resource budgets.

  9. Hugging Face PapersResearch Sources
    RoboJudge: Multimodal Language Models as Judges for Embodied Video Generation

    Video generation models are promising foundations for embodied world models, but only if their generated rollouts are physically valid and faithful to task instructions.

  10. Hugging Face PapersResearch Sources
    RoboCasa-Shift: Stage-Aware Robustness Evaluation of Vision-Language-Action Policies in Long-Horizon Household Manipulation

    Vision-language-action (VLA) robustness is commonly summarized by aggregate task success, which obscures how individual executions change under distribution shifts and where failures emerge in long-horizon tasks.

  11. Hugging Face PapersResearch Sources
    MMEnterprise-Bench: Evaluating Enterprise Agents over Evolving Multimodal Records

    Enterprise agents answer questions over workplace records that evolve through team collaboration.

  12. Hugging Face PapersResearch Sources
    World Models with Configurable Perception

    Real-world observations are noisy and often contain excessive task-irrelevant information.

  13. Hugging Face PapersResearch Sources
    Matrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds

    Moving from controllable videos to genuinely playable worlds requires persistent world state, executable game rules, and low-latency interaction.

  14. Hugging Face PapersResearch Sources
    Training the Whole Agent, Not Just the Model

    Training coding agents typically updates the policy while keeping the harness fixed.

  15. Hugging Face PapersResearch Sources
    Slot-JEPA: Object-Structured Prediction Interfaces for Latent World Models

    As a prototypical latent world model, Joint-Embedding Predictive Architectures (JEPAs) provide strong semantic representations.

  16. Hugging Face PapersResearch Sources
    HRoPE: Homography Relative Positional Encoding

    Geometric Relative Positional Encoding has become the primary mechanism for injecting spatial inductive biases into multi-view transformers.

  17. Hugging Face PapersResearch Sources
    S-Agent 2.0: Spatial Reasoning with a General Coding Agent

    Spatial reasoning asks a model to work out where objects are in 3D space, how they relate to one another, and how they move.

  18. Hugging Face PapersResearch Sources
    Self-Credit: Credit Assignment for Long-Horizon Agentic RL via Intra-group Rescaling

    LLM agents are commonly trained with RLVR, but the sparse nature of typical RLVR rewards makes credit assignment challenging, especially for long-horizon tasks.

  19. Hugging Face PapersResearch Sources
    StreamEval: Evaluating Interactive Streaming Video Generation Models

    As streaming video generation advances, enabling real-time interaction with generated video is becoming increasingly important.

  20. Hugging Face PapersResearch Sources
    Code2Video-Compass: A Comprehensive Benchmark for General-Purpose Code-Based Video Generation across T2V, I2V, and V2V

    Code-based video generation offers fine-grained control, targeted editing, and component reuse compared with direct video generation.

  21. Hugging Face PapersResearch Sources
    Multimodal Reranking Is a System One Decision

    Multimodal rerankers are usually dedicated models: a vision-language model (VLM) is trained on retrieval data to score the candidates of a query.

  22. Hugging Face PapersResearch Sources
    Stratified Sparse Attention: Reducing the Sparse-to-Dense Gap at Extreme Sparsity

    Large Language Model inference over long contexts is increasingly bottlenecked by the cost of attending to a growing Key-Value (KV) cache.

  23. Hugging Face PapersResearch Sources
    EvaOmni: An Evidence-Grounded Benchmark for Audio-Visual Reasoning

    Omni LLMs can naturally locate key audio and visual evidence and integrate information across modalities for audiovisual reasoning.

  24. Hugging Face PapersResearch Sources
    Answering in the User's Variety: Calibrated Accommodation Pairs for Post-Training

    People adapt how they talk to the person in front of them.

  25. Hugging Face PapersResearch Sources
    DecisionPivot: A Diagnostic Benchmark for Decision Models in LLM Systems

    Decision models support routing, guardrails, and output verification in LLM systems.

  26. Hugging Face PapersResearch Sources
    OverSeer: Multi-Agent World Models Beyond What Agents See

    Despite the success of video world models, extending them to multiple agents is difficult because it requires generating several agent-specific video streams that are consistent in time and between agents.

  27. Hugging Face PapersResearch Sources
    Large Flow Language Models

    Continuous flow language models offer a path to parallel generation with tools for control and acceleration unavailable to discrete diffusion, yet effective techniques for building them at the billion-parameter scale rem…

  28. Hugging Face PapersResearch Sources
    Cache Engineering for Agents

    Large Language Model (LLM) agents can handle increasingly complex tasks, navigating long trajectories of observations and actions.

  29. Hugging Face PapersResearch Sources
    Sage-A1.5: From Long-Horizon Execution to Scientific Exploration with Capability Composition

    In this report, we introduce Sage-A1.5, a 35B Mixture-of-Experts agentic model that builds on A1 to advance long-horizon problem solving through adaptive capability composition.

  30. Hugging Face PapersResearch Sources
    AgenticRoboRL: Bringing Coding-Agent Post-Training to Agentic Robotics

    Agentic robotics systems combine planners with robot harnesses to perform complex manipulation tasks.

  31. Hugging Face PapersResearch Sources
    Learning the 4D World through Point Trajectory Forecasting

    Reliable multi-view forecasting requires videos from different cameras to describe the same evolving 3D scene.

  32. Hugging Face PapersResearch Sources
    Evolving Agent Interfaces

    Computer-use agents are limited by the interfaces humans give them.

  33. Hugging Face PapersResearch Sources
    SolarRenderer: Few-Step Generative Reference Rendering

    Game engines and coding agents can specify the layout, motion, and camera of a scene, yet turning such coarse structure into realistic video requires a renderer that follows the structure and completes the appearance it…

  34. Hugging Face PapersResearch Sources
    Joints, Camera, Action! Co-Generating 3D Motion and Video for Arbitrary Rigs

    Video generation models can now depict remarkably realistic motion.

  35. Hugging Face PapersResearch Sources
    Scaling in Games: Continued Pre-Training For Embodied Agents In Diverse Virtual Worlds

    Scaling data, diversity and model capacity has improved embodied learning in physical environments, where diverse experiences remain grounded in shared physical laws.

  36. Hugging Face PapersResearch Sources
    Qwen-Audio-3.1-ASR Technical Report

    We present Qwen-Audio-3.1-ASR, a family of audio-language models that builds upon its predecesor Qwen-Audio-3.0-ASR with improved speech recognition and expanded capabilities in speaker-diarized transcription and general…

  37. Hugging Face PapersResearch Sources
    Building AI Research Teams for Autonomous Discovery of Linear Attention Architectures

    Autonomous agents can increasingly propose ideas, modify code, and run experiments, creating an opportunity to accelerate scientific discovery using teams of collaborative AI researchers.

  38. Hugging Face PapersResearch Sources
    Policy-Mask: Budget-Aware Adaptation of Diffusion Features to Discriminative Tasks

    Selecting intermediate features from a frozen diffusion model for discriminative tasks is non-trivial because the useful signal is distributed across the denoising trajectory, network depth, and channels.

  39. Hugging Face PapersResearch Sources
    Hidden Messages Between Diffusion Language Model Agents: Causal Evidence for Latent Communication

    Diffusion language models form answers through a sequence of revisable continuous states, but multi-agent systems usually discard those states and make agents communicate only after decoding text.

  40. Hugging Face PapersResearch Sources
    DiffResearch: Accelerating Deep Research with Diffusion Language Models

    Deep research systems iteratively plan, gather evidence, synthesize, and revise, making end-to-end latency a key bottleneck for interactive use.

  41. Hugging Face PapersResearch Sources
    StyleStream 2.0: Fast and Controllable Streaming Voice Style Conversion

    Voice style conversion (VSC) aims to transform a source utterance to match the timbre, accent, and emotion of a target voice while preserving linguistic content.

  42. Hugging Face PapersResearch Sources
    HyperDrone: Simulation-to-Reality Transfer at Millions of Frames per Second

    We present HyperDrone, an extremely fast quadrotor simulator focused on high-performance batch rendering that is more than 20x faster than existing state-of-the-art batch quadrotor simulators.

  43. Hugging Face PapersResearch Sources
    OvisOCR3 Technical Report

    We introduce OvisOCR3, a 0.8B model for a broad range of OCR-related tasks.

  44. Hugging Face PapersResearch Sources
    Bridged Self-Distillation for On-Policy Learning

    On-policy distillation can transfer the reasoning capabilities of a strong teacher to a smaller student.

  45. OpenAI ResearchResearch Sources
    Advancing coding in low‑resource programming languages

    Learn how OpenAI is improving ChatGPT across low-resource programming languages, with new evaluations for software engineering, SQLite, and COBOL migration.

  46. Hugging Face PapersResearch Sources
    Diffusion Language Models Change Speed Across Tasks and Languages

    Diffusion language models can write several tokens in one forward pass, and they decide during generation how many passes to spend.

  47. Hugging Face PapersResearch Sources
    Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale

    Scene-level 3D generation has long been dominated by 2D multi-view or video diffusion models.

  48. Hugging Face PapersResearch Sources
    RouteWeaver: Weaving Mode Selection and Execution into Unified LLM Routing

    LLM routing dynamically selects and coordinates heterogeneous language models across diverse tasks.

  49. Hugging Face PapersResearch Sources
    Frechet Forcing: Training Long-Horizon Streaming World Models from Short Clips

    Streaming video world models generate the future chunk by chunk, conditioned on their own past and a stream of actions.

  50. Hugging Face PapersResearch Sources
    ScaleNav: Scalable Internet Video Pretraining for Language-Conditioned Local Navigation

    We study language-conditioned local navigation, where a robot must navigate to a text-specified target visible in its initial observation and stop at the described location.