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AI research papers.

1,822 papers in Research Sources, newest first, from the research feeds listed on the sources page.

All categoriesResearch Sources · 1822Science · 6Frontier Red Team · 5Economics · 4Alignment · 2Societal Impacts · 1Policy · 1Quantum · 8
  1. Hugging Face PapersResearch Sources
    Principia: Test-Time Hypotheses to Principle Construction for Scientific Discovery

    Scientific discovery requires identifying the scientific principles underlying observed phenomena to guide further investigation.

  2. Hugging Face PapersResearch Sources
    Easy-3Dfy: Object-Level Geometric Composition for Single-Image 3D Scene Construction

    Single-image 3D scene construction is a fundamental problem in 3D vision.

  3. Hugging Face PapersResearch Sources
    RSIHub: A Composable Framework for Agent-Evolution Methods

    Agent-evolution methods use execution feedback to improve prompts, skills, tools, and orchestration, but their implementations often rebuild the same experimental machinery.

  4. Hugging Face PapersResearch Sources
    Trial by Trace: Benchmarking AI Agent Harnesses for Reliability and Failure Attribution

    LLM agents are increasingly used to solve real-world problems, and their effectiveness depends on both the underlying models and the harnesses that support their operation.

  5. Hugging Face PapersResearch Sources
    A Broader Look into MLLM's Retrieval Heads

    Locating relevant evidence in long inputs is a core capability of Multimodal Large Language Models.

  6. Hugging Face PapersResearch Sources
    Efficient Streaming Audio-Visual Target Speaker Extraction for Real-World Acoustic Scenes

    Streaming audio-visual target speaker extraction (AVTSE) is essential for latency-sensitive applications.

  7. Hugging Face PapersResearch Sources
    On-Policy Self-Training: Data-Free Self-Improvement in Large Language Models

    On-policy self-distillation enables post-training foundation models without relying on stronger external teachers.

  8. Hugging Face PapersResearch Sources
    LoCA: Enabling Multi-Modality in Geospatial Location Encoders

    Location encoders map geographic coordinates to high-dimensional descriptors through contrastive alignment with paired Earth Observation imagery.

  9. Hugging Face PapersResearch Sources
    HoloBoxing: A Simple Recipe for Humanoid Boxing with 7 Minutes of Single-GPU Training

    HoloBoxing presents a simple recipe for learning humanoid boxing by building on a pretrained whole-body controller.

  10. Hugging Face PapersResearch Sources
    RynnUnify: Towards Unified Embodied Brain

    We introduce RynnUnify, a 16B unified embodied model that combines strong embodied understanding with long-horizon visual planning through interleaved video--language reasoning.

  11. Hugging Face PapersResearch Sources
    WorldCast: World-Consistent Character Video Generation with Large-Angle Camera Control

    Precise camera control is essential for cinematic character video generation, yet existing methods struggle to follow large-angle trajectories with combined rotation, translation, and radius variation from arbitrary init…

  12. Hugging Face PapersResearch Sources
    World-in-Context: Interactive Video World Modeling with In-Context Conditioning

    Interactive video world models require coordinated control over viewing perspectives, character actions, and camera motion.

  13. Hugging Face PapersResearch Sources
    AdaPRA: Process Reward Agents with Adaptive Rubrics for Data Science

    Data science agents can automate end-to-end machine learning workflows, yet they remain far from competitive on human leaderboards.

  14. Hugging Face PapersResearch Sources
    Rethinking Sequence Compression with Test-time Regression

    Sequence compression is a fundamental operation and a critical information bottleneck in efficient language and multimodal models, and yet prevailing approaches based on pooling or learned projections remain underperform…

  15. Microsoft Research AIResearch Sources
    Flint-interactive: A language for creating interactive data visualizations

    Flint-interactive gives AI agents a language for creating interactive visualizations.

  16. Hugging Face PapersResearch Sources
    Making MLLM Latents Matter: Factor-Aware Predictive Learning for Cinematic Video Generation

    Cinematic video generation requires both temporal inference from limited inputs (i.e., sparse rather than frame-by-frame guidance) and factor-aware control of character, scene, action, and camera.

  17. Hugging Face PapersResearch Sources
    Inherited, Not Invented: Tracing the Provenance of Wait in Reasoning Models

    Reinforcement learning (RL) is credited with teaching reasoning models to write {wait} before reconsidering a step, yet large RL accuracy gains do not require the word.

  18. Hugging Face PapersResearch Sources
    MMVistaReason: Toward Open-Data and Post-Training Recipes for Multimodal Reasoning

    Open multimodal reasoning models have benefited from large-scale reasoning supervision, yet reliable post-training remains challenging due to uneven data quality, inefficient supervision construction, imbalanced difficul…

  19. Hugging Face PapersResearch Sources
    R^2Orch: Recursive Self-Improvement for Agent Orchestration via Self-Play within a Skill-Internalization Loop

    In recent years, agentic orchestration has been widely applied to solve complex human tasks.

  20. Hugging Face PapersResearch Sources
    FilmFlow: Agentic System for 3D Virtual Film Cinematography

    Complex camera motion is central to visual storytelling, yet translating cinematographic intent into controllable, executable camera trajectories remains challenging.

  21. Hugging Face PapersResearch Sources
    Is Complex Agentic Memory Always Needed? Naive RAG Is Stronger Than We Thought

    LLM memory is widely used in long-term conversation understanding.

  22. Hugging Face PapersResearch Sources
    Verus-Insight: Towards Explainable Artifact Detection in AI-Generated Videos

    Recent advances in video generation have made synthetic videos increasingly realistic, placing greater demands on reliable AI-generated video detection.

  23. Hugging Face PapersResearch Sources
    UserArena: Benchmarking Interactive User Simulation for Long-Horizon Shopping Agents

    Agentic recommendation pursues shopper goals through sequences of context-dependent decisions.

  24. Hugging Face PapersResearch Sources
    IQuest-Q1: Advancing Foundation Capabilities for Agentic CLI Systems

    We present IQuest-Q1, a sparse Mixture-of-Experts (MoE) agentic foundation model with 320B total parameters (15B activated).

  25. Hugging Face PapersResearch Sources
    Joint or Per-Option? Compact Encoders for Closed-Set Decisions from 17 Million to 1 Billion Parameters

    Many language-model pipelines end in a closed-set decision, such as selecting a tool.

  26. Hugging Face PapersResearch Sources
    SCOPE: Compiling Natural-Language Policies into Neurosymbolic Predicate Programs

    Policy enforcement for LLM agents has shifted from single-turn content moderation to compound, application-specific policies evaluated over multi-turn transcripts and tool-call trajectories.

  27. Hugging Face PapersResearch Sources
    Dual Exam: Controlled Evaluation of Multimodal Agents and World Models

    World Models (WMs) can support Multimodal Agents (MAs) through simulated experience, while Agent trajectories can inform World Model refinement.

  28. Hugging Face PapersResearch Sources
    Beyond Watching and Searching: Benchmarking Agents for Video-centered Deep Research Reports

    Deep research agents synthesize open-web evidence into long reports, but current benchmarks do not evaluate research centered on a source video.

  29. Hugging Face PapersResearch Sources
    HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games

    Building virtual embodied agents that operate in open-ended games like human players is a long-standing goal requiring both long-horizon autonomy and reliable native-interface control.

  30. Hugging Face PapersResearch Sources
    Different Tasks, Different Timesteps: Temporal Task-Aware Quantization for Diffusion Language Models

    Diffusion Language Models (DLMs) introduce unique quantization challenges due to their iterative denoising process.

  31. Hugging Face PapersResearch Sources
    DISC: Domain-Integrated Similarity Cost for Time-Series Dataset

    The growth of time-series datasets and foundation models has made dataset comparison a central part of time-series workflows.

  32. Hugging Face PapersResearch Sources
    Cola2: Co-Adaptive Hierarchical Language Modeling with Continuous Semantic Compression and Balanced Discrete Generation

    Hierarchical language generation separates continuous semantic modeling from discrete text realization, but its effectiveness depends on what the latent space compresses and how the discrete generator uses it.

  33. Hugging Face PapersResearch Sources
    Extreme Compression of Per-Layer Embeddings via Cross-Layer Latent Vector Quantization

    Scaling embedding capacity alongside Transformer computation is an emerging trend in language models.

  34. Hugging Face PapersResearch Sources
    WeVisOne-VL: Unified Visual Perception from Objects to Pixels

    Existing vision-language models (VLMs) remain unreliable for fine-grained visual perception.

  35. Hugging Face PapersResearch Sources
    RIDAR: Safeguarding Research Integrity in Autonomous Research Agents via Automated Detection and Runtime Intervention

    Autonomous research agents are increasingly used to automate large portions of scientific research, yet they are prone to research integrity violations (RIVs): behaviors that compromise the validity, reproducibility, or…

  36. Hugging Face PapersResearch Sources
    FocusVLA: Future-Intent Guided Dynamic View Routing for Vision-Language-Action Models

    Vision-language-action (VLA) models have become an important paradigm for robotic manipulation by unifying visual perception, language understanding, and action generation.

  37. Hugging Face PapersResearch Sources
    AnyGameRenderer: Entity-Consistent Generative Rendering Across Games and an Entity-Level Benchmark

    AI coding agents can now build small playable games in minutes, but the results usually look like programmer art: gray blockouts, colored geometric primitives, and flat semantic blobs.

  38. Hugging Face PapersResearch Sources
    Skeleton-Grounded Latent Action Model for Robot World Models

    Robot world models simulate how environments evolve in response to robot actions.

  39. Hugging Face PapersResearch Sources
    AgentVQA: A Unified Benchmark for Agentic Visual Understanding

    Vision-language models (VLMs) can perform a broad range of tasks across diverse settings, yet their performance in agentic contexts remains poorly understood.

  40. Hugging Face PapersResearch Sources
    CellTrack-Bench: Microscopic Cell Tracking Benchmark for Vision-Language Models

    Large language models have shown outstanding performance on text-first tasks such as coding, math, and writing.

  41. Hugging Face PapersResearch Sources
    Echo: Coupled Action and Task Status Signal Denoising for Vision Language Action Models

    Recognizing task completion and failure enables robots to stop upon success and initiate recovery or replanning after failure.

  42. Hugging Face PapersResearch Sources
    On the Token Collapse Phenomenon in Textual Graph Soft Prompting

    Recent methods for injecting graph structure into LLM prompts include graph soft prompting, in which a graph neural network (GNN) learns graph-specific tokens that capture relational information among entities in textual…

  43. Hugging Face PapersResearch Sources
    What Makes a Good Unmasking Policy? A Controlled Study of Learned Unmasking in Diffusion Language Models

    Masked diffusion language models generate tokens in parallel, but their efficiency depends on which predictions are committed.

  44. Hugging Face PapersResearch Sources
    F2G-Pose: Geometry-Aware Foundation Feature Lifting for Direct RGB-D Category-Level Object Pose Estimation

    This paper studies category-level RGB-D object pose estimation, which recovers an object's 3D rotation and translation without instance-specific CAD models or reference views.

  45. Hugging Face PapersResearch Sources
    HiP3R: Hierarchical Pose Graphs for Long-Horizon 3D Reconstruction

    Feed-forward models accurately estimate camera motion and 3D geometry from short video windows.

  46. Hugging Face PapersResearch Sources
    BrickWright: Agentic Creation of Physically Feasible Brick Builds

    Frontier coding agents are becoming increasingly adept at 3D modeling.

  47. Hugging Face PapersResearch Sources
    Reading, Writing, Sharing, and Interacting with the World through Video

    Video foundation models have advanced rapidly in understanding and generating visual sequences, while video world models seek to capture the underlying dynamics of the world they depict.

  48. Hugging Face PapersResearch Sources
    Does LeWorldModel Preserve Local Action Geometry?

    We examine how closely pretrained LeWorldModel (LeWM) reproduces the effects of small action changes.

  49. Hugging Face PapersResearch Sources
    DirCast: Live Esports Directing and Commentary with a Single Streaming Video-Language Model

    A live esports broadcast needs a director who chooses which camera goes on air and a caster who talks over that choice, every second and without knowing what comes next.

  50. Hugging Face PapersResearch Sources
    FLORA: An Open Model Suite for Scaling Robotics Data Engines

    The life-cycle of robotics foundation models crucially depends on data labels.