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Reinforcement Learning for the Game of Balatro: A Fast Simulator and Two-Policy Training Approach.

arXiv:2610.39049v1 Announce Type: cross Abstract: Balatro, a 2024 roguelike deckbuilder, presents three difficulties that have historically derailed reinforcement learning methods: a 3,000-action state-dependent action space, horizons of several hundred decisi

arXiv cs.AIResearch source·